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Our adventurers aid their companion in her illness and march on for Lysince, running into a few funny and or dangerous obstacles as they go. Their journey leads them through eerie woods into the softly snow spotted border between Lysince and Vairon. When they rest to prepare for the longer part of their journey, something lurks around their camp in the night, as it seems our party as intruded on a creatures hunting grounds.
in the late hours of night Maria meets the shifty duo Wester and Ackerley, and learns they too know about this fated meeting of the party and Lady Saryna. Almost eerily they say they will meet again, parting ways from Maria without many words on her end. As per usual the start of a Journey never goes as plans and as our adventurers start on their trip to the cold country of Lysince, Charybdis falls suddenly ill, what could be the cause?
Our adventurers make their way through the large City of Firefall until they come upon their meeting place of the Mysterious Lady Saryna. Lady Saryna shares her peculiar story and once again asks for the parties aid; this time asking to find her home which... allegedly.. doesn't exist.
Twitter: @RollBoundpc
The party continues on in the final stretch for the city of FireFall. The party continue to ask The Swordsman about the band of bandits and what their motivations and strengths are. After what feels like forever the warmth of the city of FireFall cascades over our adventurers, and the mystery of Lady Saryna draws closer to the light.
Twitter: @RollBoundpc
The party swiftly remove more of the bandits, now left with two survivors from the attack. The party learns more about the Ash bandits and their leader via interrogation, kind motivation, and a lot of scottish threats. Reverie tries to level with the swordsman about life and what it means to defend and care for others, and try to set him on a different path. What will come of the remainder of their trip to Firefall?
Twitter: @RollBoundpc
Music by: @/AlliKitty96 on twitter
Art by: @/Steribeat on twitter (also the DM :D)
In the darkness of the night the party has been ambushed by a group of bandits with Ash spread over their eyes. The party faces off against the assailants, and player laughter, injuries, and shenanigans ensue. Will these bandits keep them from proceeding to Firefall?
Our adventurers exchange friendly conversation on their trek to Firefall after a breezy encounter with fire sprites. Though even in their confidence are the roads safe enough for them overnight?
Twitter: @RollBoundpc
Music by: @Allikitty96 on twitter
While the quaint city of Valiare is beautiful, its excellence can only be witnessed a short time. The party after making preparations and having the smallest bit of fun head out on the official start of their Journey. They wander through the thick and beautiful woods of Vairon. A path well traveled is still littered with all kinds of beautiful.. and dangerous things to see. Some might say things get a little, fiery.
The view of a beautiful oceanside city crests the horizon. Our party finishes their voyage on The Siren's song and now make their way through the quaint hunter's city of Valiare. The adventurers prepare, or try their best to without getting distracted, for their journey to the great expanse of Kelmre's country of Vairon. The fun, the laughter, and the music fills the air despite the mysteries ahead. How will they fare once they leave the cities walls?
Music by @/Allikitty96 on twitter
Join our adventurers as they try to unravel the beginnings of the story they're piecing together, and start to try and understand one another as well. Our group spends last few hours on the Siren's Song, filled with jokes, laughter, and a curious disposition towards card games. A time of fun before a long journey ahead, are they ready for what's to come?
Twitter: RollBoundPc
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