Part two of the battle just outside the Latigo library. A band of bearded devils and other fiends have attacked The Red Sands both on the ground and in the air.
The party takes a rest, planning to head to Latigo. They bid farewell to Balon, who tells them to meet Tsuadwen, who will help smuggle them into the city.
The party moves to the training room to open the flask. After preparation with a magic circle, the flask is opened and the party encounters a being they didn't expect.
Mossy and Seph have concocted a very convincing tale of their battle in the library and the loss of Seph's horn. With their searching completed, the party settles in for a long rest in preparation for opening the iron flask.
Before the group reunites, Arden spends time identifying the items he and Sheru have found. Mossy and Seph make sure they have their story straight.
31 min
About RollFare
From the publisher's feed
A new Dungeons and Dragons campaign set in the homebrewed world of Eyedelle, on the continent of Seilix. Join Devin as he DMs a motley party of two humans, a Fire Genasi, a Tabaxi, a Tortle, and a…
Tiefling as they wade their way through the deserts and jungles to find adventure and fame.