(Noisy baby warning) Back at the tavern, Rainer and Asar spend some time together, and Mossy meets their contact. Seph is able to relax and let loose in a safe place.
(Noisy baby warning) Aiming to enter Jarmati unnoticed, the party attempts to hide their magic, and sneak in. They find a street urchin who may be of assistance.
We're back to our main campaign! We pick up after the Red Sands have once again saved the day from a murderous band of fake Coven of the Silver Cloudians. Now it's time to divide the loot and inspect their base.
We once again join the crew of the Sandstorm's Revenge: Duke, Miru, Pipes, and Radimei. They meet up with other "friends" they've decided to nickname The Tribe of Fools, and chaos ensues.
Members of the Undigen Herd, Handy, Hoquet, Ontario, and Parched once again run into the winter Fey, Heladolin. He needs their help finding his missing toddler as they travel through the Ashcaqui Canyons.
31 min
About RollFare
From the publisher's feed
A new Dungeons and Dragons campaign set in the homebrewed world of Eyedelle, on the continent of Seilix. Join Devin as he DMs a motley party of two humans, a Fire Genasi, a Tabaxi, a Tortle, and a…
Tiefling as they wade their way through the deserts and jungles to find adventure and fame.