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In this episode we introduce DG to some new players with Music from a Darkened Room
PLACES, LIKE PEOPLE, GO WRONG
They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom. Hate hangs in the air like old paint. It smells of time and circumstance, and something just a little beyond the world. It smells like surrender.
The house at 1206 Spooner Avenue is a place gone wrong. In the last 50 years, 18 people have died there, and you can feel it. Doors in 1206 Spooner Avenue stay shut, and no one ever hears a child’s laughter at night. In the hours that stretch like taffy after two, no one ever hears music from a darkened room.
In this episode we play two Fiasco Playsets: Dirt People using the original version of Fiasco and Regina's Wedding using the box set. Compare and contrast and see which one is our favorite.
What's better than a Fiasco? Make it a double!
In the Fall of 1980, a group of college girls decide to spend the night in a mansion that was recently purchased by their sorority. Unfortunately, their slumber party turns into a nightmarish fight for survival when they use a witch board and accidentally summon a terrifying entity from another dimension. Unless they can figure out a way to send it back none of them may live to see the morning.
A Call of Cthulhu actual play.
The Milton Hotel cordially invites you to view the fantastical traveling exhibition “The Kingdom of Fire—Egypt’s 18th Dynasty.” All the way from the British Museum, London, England, come see these wonders of ancient Egypt, rare and priceless items from a time long ago. Learn about their history from Dr. Caitlin Bronson, the exhibition’s curator, who will be on hand to answer all of your questions. Marvel at the treasures of Tutankhamun and Hatshepsut, along with the star of the exhibition, the mysterious canopic jar of Ibnhotep the Mad! Tickets are limited and going fast—and you don’t want to miss out on what promises to be the most talked about exhibition of the year!
For hundreds of years, reports of blood-chilling cries in the night and occasional sightings of the Beast have been a fixture of local gossip. Is it a hoax? A crazed bear? Something strange and wholly new to science? No one knows, but those who have crossed paths with it are convinced of one thing—the Beast of Sucker Creek is real, and you don't want to make it angry.
You’ll tell a story about ordinary people with powerful ambition and poor impulse control!
Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started.
Fiasco is an award-winning story-telling game inspired by cinematic tales of small-time capers gone disastrously wrong.
Terror is never routine, but the management of it? That's a job like any other.
Fifteen years after the events of Cornucopia House, the Agents responsible have gotten away with it. But what is fifteen years to the beast that wrote their fates in the screams of tortured children? None have escaped. Fate conspires to put them back on the hunt, for though they've been recruited by the Program, the Children of the force that truly controls them have grown.
Screamingly sentient, dumbly delirious, only the gods that were can tell. A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation, corpses of dead worlds with sores that were cities, charnel winds that brush the pallid stars and make them flicker low. Beyond the worlds vague ghosts of monstrous things; half-seen columns of unsanctified temples that rest on nameless rocks beneath space and reach up to dizzy vacua above the spheres of light and darkness. And through this revolting graveyard of the universe the muffled, maddening beating of drums, and thin, monotonous whine of blasphemous flutes from inconceivable, unlighted chambers beyond Time; the detestable pounding and piping whereunto dance slowly, awkwardly, and absurdly the gigantic, tenebrous ultimate gods—the blind, voiceless, mindless gargoyles whose soul is Nyarlathotep.
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