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In which the players go in search for knowledge that they can use to help them with their respective sewer issues.
** Once again, amazing music by Shane Ivers - www.silvermansound.com.
** Current selections include: Passage of Arms (intro/outro) and Against Time (background).
In which the Bon-Bon makes a deal with a skinner, Bekkus offers up his services to a group of children, and Karl finds himself ankle-deep in the bowels of the city.
** Once again, amazing music by Shane Ivers - www.silvermansound.com.
** Current selections include: Passage of Arms (intro/outro) and Against Time (background).
In which the players find out that they've been grounded, but still manage to get out and meet with some strange (and potentially life-threatening) individuals.
** Once again, amazing music by Shane Ivers - www.silvermansound.com.
** Current selections include: Passage of Arms (intro/outro) and Against Time (background).
In which we introduce our players (and the GM), take our first steps into the city of Porsham Grand, and give some Jesters something to laugh about.
** Awesome music during the podcast provided by Shane Ivers - https://www.silvermansound.com.
** Current selections include: Passage of Arms (intro/outro) and Depth of Focus (background).
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