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The party finally reaches the Lizardfolk lair. Will they successfully gain entry to begin peace talks, or will they have to fight their would be allies.
One last night on the Sea Ghost, anchored in the bay, the party hopes for a peaceful rest before the set out. But they are visited by ghosts in the night instead.
Evidence in hand, the party sets off to the council to take down the traitor. Will the council believe them, or will the tides turn against them.
The party has cleared the deck of the Sea Ghost, now they descend into it's depths. What will they find in the belly of the beast.
The party has a plan, and makes their approach on the infamous Sea Ghost, ready for a fight.
The party takes some time to evaluate their position and goal, and carefully plan their assault on the infamous Sea Ghost.
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