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In 2009 Atlus took a risk by ordering the largest print run for a game in its history, but that gamble paid off handsomely. Corpses litter the world of Demon’s Souls, and talking about that grim but unforgettable place is today’s topic.
The post RPG Backtrack – Episode 139: “Soultaker” appeared first on RPGamer.
When it comes to the first Borderlands, lots of talk about gathering guns shares space with love for the simple pleasure of administering a shotgun blast to the face. It’s all about bringing the fruits of civilization to another world.
The post RPG Backtrack – Episode 138: “Over the Borderline” appeared first on RPGamer.
Project Rainfall helped bring several titles to the Wii in North America, and one of them features a title reminiscent of another series Hironobu Sakaguchi worked on. Now that the Wii has been relegated to the list of dead consoles, the time to tell this story has come. (The Last Story)
The post RPG Backtrack – Episode 137: “Just One More Story?” appeared first on RPGamer.
The Mass Effect trilogy comes to a conclusion in grandiose fashion, but many people were not happy at the time. How it looks after a few years for pondering is a question that needs answering.
The post RPG Backtrack – Episode 136: “Shepard in The Right Stuff” appeared first on RPGamer.
The second Persona is a duo of titles with an unusual release history, and detailing it is an arduous undertaking. The Backtrack crew proved willing to take on this task, and the result is a fascinating listen.
The post RPG Backtrack – Episode 135: “Dramatis Persona” appeared first on RPGamer.
Mistwalker supplied the Xbox 360 with some unique content, and a title involving immortals seeking the return of their memories got considerable praise. Discussion of Lost Odyssey is the centerpiece of this episode, but plenty of other subjects make it into the mix too.
The post RPG Backtrack – Episode 134: “Lost in the Mist” appeared first on RPGamer.
While Final Fantasy spawns a lot of heated talk, relatively little of it is devoted to the earliest entries. The NES era spawned the series, but going back to that trio with a more modern mindset isn’t the smoothest of rides. (Final Fantasy I, II, III)
The post RPG Backtrack – Episode 133: “It Wasn’t Always an Oxymoron” appeared first on RPGamer.
The bar for bringing Legend of Heroes titles across the Pacific had been set rather low, making it easy for XSEED to impress gamers when it took over the localization for another installment. Of course, having a quality game at the core also helped. (Trails in the Sky)
The post RPG Backtrack – Episode 132: “Then Some Heroes Come Along” appeared first on RPGamer.
Dealing with games made by tri-Ace usually requires a bit of effort, and in recent years it hasn’t gotten any easier. Maybe this attempt to make sense of Infinite Undiscovery and Resonance of Fate is successful, and maybe it isn’t, but at least the result should be informative.
The post RPG Backtrack – Episode 131: “Infinite Inapplicability” appeared first on RPGamer.
Yasumi Matsuno’s work includes a title from the late PS1 era that defies easy explanation. Attempting to describe it anyway may require a flow chart to keep track of all the concepts, but no one will confuse Vagrant Story with any other game.
The post RPG Backtrack – Episode 130: “Night of the Living Vagrants” appeared first on RPGamer.
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