RPG Logic podcast

RPG Logic podcast

By Dan WilliamsonLeisureGamesHobbies
Download on the App Store

RPG Logic podcast episodes

  • Episode 40: Running from the cops (abbreviated)

    This episode is missing the actual play session because the recording failed. Sigh. We quickly summarize what happened and discuss the session. Some questions get answered.

     

    Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

     

    Music by Kevin MacLeod http://incompetech.com/

     

    15 min
  • Episode 39: Unjustified Conclusions (but not the end)

    In this episode the player characters meet with an antiquities dealer to find out what a break in at an artifact collector has to do with any of this stuff.

     

    Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

     

    Music by Kevin MacLeod http://incompetech.com/

     

    51 min
  • Episode 38: The famous Sam Fahey

    In this episode, the player characters go to the infamous Night Market to gather more information and sell some weapons.

     

    Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

     

    Music by Kevin MacLeod http://incompetech.com/

     

    27 min
  • Episode 37: Stay within the yellow lines

    In this episode, the players go visit the chemical plant that they were tipped off about by the former PC Zanish. What they discover there makes them think that perhaps they want to switch to bottled water.

     

    Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

     

    Music by Kevin MacLeod http://incompetech.com/

     

    56 min
  • Episode 36: Grieving Widow

    In this episode, the players go to talk to the widow of an NPC killed in an earlier episode. It actually goes well. I discuss giving players information and organizing long mystery campaigns.

     

    Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

     

    Music by Kevin MacLeod http://incompetech.com/

     

    1 hr 1 min
  • Episode 34: Parting Shot

    In this episode, the group gets their man and beats feet out of the neighborhood.

     

    Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

     

    Music by Kevin MacLeod http://incompetech.com/

     

    Sound effects from Freesound.org thank you to cyberkineticfilms, willewis, deganoth, harpoyume, lemudcrab, hybrid-v, ekokubza123, cretiveheroes, freefire66, andromandax24, and cejordi84 for their work.

    58 min
  • Episode 33: Python Dance Party

    In this episode, the group moves in on the gang's nightclub to get their man.

     

    Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

     

    Music by Kevin MacLeod http://incompetech.com/

     

    Sound effects from Freesound.org thank you to cyberkineticfilms, willewis, deganoth, harpoyume, lemudcrab, hybrid-v, ekokubza123, cretiveheroes, freefire66, andromandax24, and cejordi84 for their work.

    1 hr 1 min
  • Bonus Episode 1: Getaway Car

    In this episode, we try out the vehicle combat rules in Battlelords of the 23rd Century in the Engines of War supplement.

     

    Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

     

    Music by The Vivisectors

    Happy Halloween (The Vivisectors) / CC BY-NC-SA 4.0

    1 hr 1 min
  • Episode 31: Malfunction Junction

    In this episode, we conclude the prep work against the gang. And by prep work, I mean ambushing everyone who came out of the club. We have a discussion about the combat and session as a whole.

     

    Battlelords of the 23rd Century is by SSDC. http://www.ssdc.com/

     

    Music by Kevin MacLeod http://incompetech.com/

     

    Sound effects from Freesound.org thank you to lemudcrab, hybrid-v, ekokubza123, cyberkineticfilms, cretiveheroes, willewis, freefire66, andromandax24, and cejordi84 for their work.

    43 min

About RPG Logic podcast

From the publisher's feed

RPG Logic is a podcast intended to help run role playing games. We record sessions of a roleplaying game and break it up into scenes after listening to the scene, we discuss the game mastering and…