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Synopsis: In fiction, revealing too much information right away is a sign of bad storytelling. In role playing games, it’s often essential for a good session. Game masters have to realize that what they think the players should know is often not enough for the players to actually understand what’s going on. We discuss the importance of information and how to make sure that everyone know what’s going on. Tom has a letter and we have shout outs and an anecdote.
Shout outs
Forum Shout outs
Music: The Information Age by Anthony Fiaumano
By Ross Payton4.6
170170 ratings
Synopsis: In fiction, revealing too much information right away is a sign of bad storytelling. In role playing games, it’s often essential for a good session. Game masters have to realize that what they think the players should know is often not enough for the players to actually understand what’s going on. We discuss the importance of information and how to make sure that everyone know what’s going on. Tom has a letter and we have shout outs and an anecdote.
Shout outs
Forum Shout outs
Music: The Information Age by Anthony Fiaumano

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