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Ad: Critical Miss magazine edited by Jonny Nexus.
Synopsis: Adventure design is a complex topic so we’d thought we would delve into it once again. In this episode, Tom and I discuss the difference between good design choices and style choices. While good design is applicable to any genre of RPG scenario, it is possible to make choices in creating an adventure that only work under certain circumstances. The choice to emphasize one aspect of a game over another isn’t necessarily right or wrong. It’s a style choice. Hack and slash versus political intrigue? Style. Dungeon crawling versus mass battles? Style. Tom also has a new letter entailing the virtues of various cinematic firearms.
Shout outs:
Song: PonPonPon De Floor mashup (special request from Caleb)
By Ross Payton4.6
170170 ratings
Ad: Critical Miss magazine edited by Jonny Nexus.
Synopsis: Adventure design is a complex topic so we’d thought we would delve into it once again. In this episode, Tom and I discuss the difference between good design choices and style choices. While good design is applicable to any genre of RPG scenario, it is possible to make choices in creating an adventure that only work under certain circumstances. The choice to emphasize one aspect of a game over another isn’t necessarily right or wrong. It’s a style choice. Hack and slash versus political intrigue? Style. Dungeon crawling versus mass battles? Style. Tom also has a new letter entailing the virtues of various cinematic firearms.
Shout outs:
Song: PonPonPon De Floor mashup (special request from Caleb)

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