In this episode Glenn and Mike talk about theme, setting, genre, fluff, whatever you want to call the none-gameplay background parts of a game. Both how it integrates with designing games and then in the later half of the podcast a little about why skirmish games have such a limited range of topics. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.