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A mysterious stranger sends the heroes on a mission to recover information, but that's not all they'll find.
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A trip to the local tavern may not be all fun and games for the adventurers when a case of mistaken identity leads to trouble.
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Who do the footsteps belong to upstairs? Where is this Verik person the heroes are looking for? Find out the answers to all these questions and more.
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Strange meat and trouble await our adventurers as they help the city guard save Korvosa from turmoil.
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One thing leads to another. A reward is not the only thing the queen has for these heroes.
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A good deed never goes unpunished. As the heroes depart to return lost property, trouble swoops in.
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Tension in the group creates a little bit of a change. A new found power gives our heroes a fighting edge.
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A secret passage on the boat lead to a precarious walkway beneath the fishery and yet another door, will the adventurer's meet with a watery grave?
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After a not so funny confrontation with Giggles the adventurer's leap from the window of the fishery in hopes they will finally catch Gaedren Lamm. Will the boat below hold more surprises than they asked for?
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Mako's reuniting with his sister didn't go quite as he planned. Our adventurers found another room of orphans, is this where Gaedren Lamm is hiding?
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