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Invading a castle is no easy task, yet that is exactly what Silvia and Brick seem about ready to do. All because getting away from here doesn't seem like the easiest thing to do.
Escape might be possible for Brick and Siliva. But at what cost? And why do rattling bones seem to following them around? So many issues and escape is so close yet so far away.
Left alone to their own devices, Silvia and Brick go back to wandering about the castle. They have a war to fight apparently? But getting out of here seems more important, though they can't help but fear that the two problems are linked.
Brick and Siliva find themselves dealing with religion this time around. It's weird but they don't have much choice as people start ordering them around, again.
The exploration and hope for an escape from this castle continues. It seems though that Brick and Silvia keep wandering across odd things as if they're being led by something...
More learning, training, and talking seems to be happening around Brick. He thinks he has some good ideas to help all of that... but things don't go as he thinks they might.
Escape plans slightly ruined, Blick and Silvia turn to find a new way out of this mess. Problems remain though and the princess might not fully have her memories... Fun times to deal with a kingdom that is placing demands on them.
Brick is really unsure of all the things happening, but finds himself going along with it. If there is a chance for escape from this weird castle and situation he might take it. Though he doubts he'll get a good chance.
Brick wakes up, and finds chanting going on which is not how he went to sleep. Nor does he remember going to sleep for that matter? Things only get stranger from there for him.
Three college friends get a dare, one worth a hundred bucks each. A simple bet go into an abandon locker room on the college campus. What bad things could happen...?
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