Hello Player

S1E4 - Redefining "Hard Mode"


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Evva and Charles talk about the highly contentious topic of designing for difficulty in HyperDot with special guest, Nicolaas VanMeerten (Director of Insights at GLITCH).

Timestamps

[2:10] The truth about “hard mode”
[6:30] Testing, testing, testing
[10:06] Understanding player engagement
[22:19] Balancing shapes and enemies
[24:40] Recognizing peaks and valleys in difficulty
[27:34] Theory of fun and challenge
[29:30] What levels do you find difficult?

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Hello PlayerBy GLITCH CREATIVE