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By GLITCH CREATIVE
The podcast currently has 10 episodes available.
Charles, Evva, and the rest of the GLITCH team shipped HyperDot! But what happens now? Evva and Charles talk about the stresses behind releasing a game, get a little nostalgic, and reflect on what the future looks like in the final episode of Hello Player.
[00:51] The Game is Out
You can continue the conversation with us and the Hello Player community at discord.gg/glitch and don't forget to subscribe to Hello Player on your favorite podcast app.
Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG).
Listen on Google Podcasts: http://bit.ly/helloplayergoogle
This podcast is powered by Pinecast.
In today’s episode, Evva and Charles are joined by GLITCH’s director of insights, Nicolaas VanMeerten to talk about making achievements for HyperDot.
Time Stamps
Research Paper on Achievements: https://bit.ly/2TZGUNC
You can continue the conversation with us and the Hello Player community at discord.gg/glitch and don't forget to subscribe to Hello Player on your favorite podcast app.
Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG).
Listen on Google Podcasts: http://bit.ly/helloplayergoogle
This podcast is powered by Pinecast.
In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.
Timestamps
Listen on Google Podcasts: http://bit.ly/helloplayergoogle
Buy on Steam: http://bit.ly/2NjDRfN
This podcast is powered by Pinecast.
In this episode, Evva and Charles are joined by two guests, Holly Harrison, marketing manager at GLITCH, and accessibility specialist Cherry Rae Thompson. In it, the four tell the story of how HyperDot stumbled down the accessibility rabbit hole.
Timestamps
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Evva and Charles talk about designing the play modes in HyperDot. The two reflect on the challenges of communicating an artistic vision to the audience and how they worked together to make the game easier to play and clearer.
[00:31] The Original Idea
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Evva, Charles, and two special guests (Nicolaas VanMeerten (Director of Insights at GLITCH) & Holly Harrison (Marketing Manager at GLITCH)) recount stories from being on the road while showing HyperDot all over the country. Hear them talk Keanu Reeves, ID@Xbox, ghost towns, and more on this world tour of an episode.
Timestamps
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Evva and Charles talk about the highly contentious topic of designing for difficulty in HyperDot with special guest, Nicolaas VanMeerten (Director of Insights at GLITCH).
Timestamps
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How did Charles make all those dang levels in HyperDot anyways? In this episode, Evva and Charles discuss this question and more, as they talk about crafting HyperDot's design.
Timestamps
This podcast is powered by Pinecast.
Evva & Charles dive straight into the tough experience of signing.
Timestamps
This podcast is powered by Pinecast.
In this episode, Evva and Charles talk about the first time they met, share stories about the games they made as kids, and reminisce about a project that goes by the name of Anti-Piracy.
Timestamps
This podcast is powered by Pinecast.
The podcast currently has 10 episodes available.