Make Games, Drink Coffee

S1E9 - Thanksgiving Special - Making Madagascar's Cutscenes


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This week, we're doing something different. Instead of interviewing a guest, I (Aaron Nemoyten) am answering an email from someone who found the reel of my cutscene work on the Madagascar PS2/GameCube/XBox game (2005). So, in this episode, I'll be talking through the process of making cutscenes for a AAA licensed game in 2004/2005, a time when we didn't have timeline editors, motion capture studios, or even dedicated cutscenes tools. For a video version of this episode, check out the Make Games, Drink Coffee YouTube Channel.

00:00 Introduction

00:44 Working at Toys for Bob at 19

04:24 Getting Into It

05:50 Creating the New York Street Chase Ending Cutscene

13:41 All Timing Is Code

17:21 How Do Scenes Even Get Written?

20:18 Celebrity Impersonation VO

21:51 About Animations

24:39 A Look Book

25:45 Finalizing Animations and Music

27:06 Final Thoughts

29:05 Outro

Links:

The longplay I sourced the cutscenes from:

https://www.youtube.com/watch?v=lPK7gYCGGHQ

My writeup of my time at Toys for Bob on my web site:

https://www.aaronnemoyten.com/madagascar-ps2-gamecube-xbox/

(This includes links to the YouTube reels I uploaded as well.)

You can find the podcast at:

http://www.makegamesdrinkcoffee.com 

Questions? Comments?

[email protected]

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Make Games, Drink CoffeeBy Aaron Nemoyten