Unfortunately, we had some flooding in the area of the Lair where Ken was recording. So if it sounds like he was underwater for a time, he was! We feel the audio is listenable at least, so we've left it in.
As we continue preparing for our Scum and Villainy campaign, we turn our attention to the intricacies of worldbuilding. We talk about how we define world building, getting buy-in from players, and discuss the merits of using a popular, existing universe like Star Wars vs. something more homegrown.
We also explore virtual dungeons, catch up on reading, look at Markdown editors, collect infinity stones in Marvel Ultimate Alliance 3, back the Mothership Kickstarter, and return to map drawing the Caverns of Kazeal.
Unreal DungeonDemeo - virtual reality dungeon crawling with your friends! It's a Gloomhaven-lite game, complete with a virtual table and 1980s-style den.Second Life is still a thing. Will it become a VR thing?Pages of ObsidianWe look at the Obsidian note-taking app.It's Markdown editor that includes impressive hyperlink and visualization tools.It's reminiscent of TiddlyWiki, a JavaScript-based note taking tool.
The Collapsing LibraryDavid is finished The Collapsing Empire, (Book 1 of John Scalzi's The Interdependency series) and is working his way through The Consuming Fire (Book 2).Scalzi finished writing it in 2016 just before the election. He has a good grasp of parts of human nature and how they would react in a crisis. See the last two years of the pandemic.Next up from Scalzi? Kaiju Preservation Society.Boarding the MothershipKen backed the kickstarter for the Mothership Sci-Fi Horror RPG 1st Edition Boxed SetFrom the Kickstarter promo page: “Welcome to Mothership, the award-winning sci-fi horror tabletop RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, encounter hostile alien life and examine the horrors encroaching upon your every move.”Ken backed it at the $100 level, so he's getting the core rules and a bunch of expansions.15,699 people participated in the Kickstarter, raising $1,405,569It arrives Nov. 2022.Ken may have a creature feature problem (in that he has more creature feature games than he has time to play)Hull Breach on Level 301Ken's also contemplating HULL BREACH Vol. 1, an anthology for MothershipFrom the blurb: “Hull Breach contains dozens of brand new modules, bestiaries, equipment expansions, Warden advice, system-hacks, toolkits, tables and much more from 20 unique authors!”Back to the Danger RoomKen's back to playing Marvel Ultimate Alliance 3: The Black Order on the Nintendo Switch.Had to start over because he couldn't remember how anything worked.He's enjoying it greatly; it's reminiscent of the old X-Men arcade game - button mashing for the win!The Caverns of KazealKen's working on the final (maybe?) dungeon for his Scales of Truth Dungeons & Dragons campaign.Ended up drawing it by hand, because sometimes, the old ways are the best.
Main Topic: Worldbuilding
We look at the art of worldbuilding, with a particular emphasis on our upcoming Scum and Villainy campaign.What do we mean by worldbuilding?Worldbuilding happens at many levels (world, region, city, character)What’s the domain of the GM vs. the players? In a Scum and Villainy-style game, is there even a difference?Identify tolerance for worldbuildingAre people along for the ride … or do they want to build the world?Impacts GM prep time (GM establishes groups, NPCs, etc.) vs the players. Make sure the expectations match.How much worldbuilding are people up for?Sweet spot where people bring their own ideas, but the GM contributes as well.Individual worldbuilding vs. group worldbuildingBuilding during the session or building in-between sessionsWorldbuilding from scratch vs worldbuilding in an established settingHow do you worldbuild in an established setting?