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In Season 2, episode 6, we got to chat with Brian Corbitt, the creative mind behind the raunchy and hilarious Miss Jezebel—an actor-driven experience that’s a mix between immersive theatre and an escape room. Two of Brian’s games have won Golden Lock Awards from Room Escape Artist, and it was also voted in the top three best online escape rooms in the 2020 TERPECAs – the Top Escape Rooms Project Enthusiasts’ Choice Awards.
Brian’s games all have a quirky signature style to them, including the use of puppets, humor, interesting mechanics, and deeply immersive interactions. Brian worked in the haunt industry for over a decade as a scare actor and set designer, and it’s easy to see the influence the haunt industry has on his games.
One of the things that struck me was how so many of his ideas all started off as April Fool’s day pranks. Many of Brian’s best games came about because he wanted to create something to entertain his friends, make ’em laugh, and maybe troll them a bit. Brian’s passion for creating something brilliant, funny, and a tad twisted is apparent in his games and this interview. It was a blast diving into his carnival funhouse brain.
Show Notes
Episode Sponsors
Thank you to our sponsors:
Production Credits
Hosted by David Spira & Peih-Gee Law
Produced by Lisa Spira
Edited by Steve Ewing of Stand Inside Media
Music by Ryan Elder
Logo by Janine Pracht
5
102102 ratings
In Season 2, episode 6, we got to chat with Brian Corbitt, the creative mind behind the raunchy and hilarious Miss Jezebel—an actor-driven experience that’s a mix between immersive theatre and an escape room. Two of Brian’s games have won Golden Lock Awards from Room Escape Artist, and it was also voted in the top three best online escape rooms in the 2020 TERPECAs – the Top Escape Rooms Project Enthusiasts’ Choice Awards.
Brian’s games all have a quirky signature style to them, including the use of puppets, humor, interesting mechanics, and deeply immersive interactions. Brian worked in the haunt industry for over a decade as a scare actor and set designer, and it’s easy to see the influence the haunt industry has on his games.
One of the things that struck me was how so many of his ideas all started off as April Fool’s day pranks. Many of Brian’s best games came about because he wanted to create something to entertain his friends, make ’em laugh, and maybe troll them a bit. Brian’s passion for creating something brilliant, funny, and a tad twisted is apparent in his games and this interview. It was a blast diving into his carnival funhouse brain.
Show Notes
Episode Sponsors
Thank you to our sponsors:
Production Credits
Hosted by David Spira & Peih-Gee Law
Produced by Lisa Spira
Edited by Steve Ewing of Stand Inside Media
Music by Ryan Elder
Logo by Janine Pracht
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