This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, a continuation of my current series discussing traditional defined "psionic abilities" in the Dungeons and Dragons game, I do a rundown of the 7 telekinetic aspects of the game, specifically providing a few examples of not only how they can be used creatively but also how they cleanly fit in with the 5E rules system with respect to both damage types and their interactions with magical abilities and spells.