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This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, a continuation of my current series discussing traditional defined "psionic abilities" in the Dungeons and Dragons game, I do a rundown of the correspondent aspects of the game, specifically providing a few examples of not only how they can be used creatively but also how time travel and teleportation can be used in the game without a complete disruption of the story.
This episode is a continuation of my HiBRiDizing 5E series in which I discuss the implementation of HiBRiD rules in the 5th Edition Dungeons and Dragons game I am currently directing. In this episode, a continuation of my current series discussing traditional defined "psionic abilities" in the Dungeons and Dragons game, I do a rundown of the correspondent aspects of the game, specifically providing a few examples of not only how they can be used creatively but also how time travel and teleportation can be used in the game without a complete disruption of the story.