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In Season 3, episode 3, we chat with Kathryn Yu, Executive Editor of No Proscenium and a co-founder of the Immersive Experience Institute, a non-profit that aims to create a sustainable future for immersive and experiential arts and artists worldwide.
Kathryn joins us to chat about game design in branching narrative games, including her brilliant creation Metaverse Noir, told through the medium of Twitter threads. Through her work with No Proscenium, she has her finger on the pulse of immersive experiences. Kathryn’s passion for interactive narrative and good storytelling was apparent throughout our conversation. It was a blast chatting with her about VR gaming and talking about how to craft a game that resonates with the players.
Show Notes
We're doing a Mailbag episode where we answer your questions, share your stories, and learn from you fine folks. There are a few ways to take part:
Here's how to do each:
Share your feedback anonymously through this survey.
If you’d like to be on the podcast, please submit a voice recording by calling the Room Escape Artist not-so-hotline that always goes straight to voicemail (551-227-7273), and record your thoughts and feels about REPOD straight into the voicemail.
Your message should be:
Hit us up at: [email protected]
Room Escape Artist
Thank you to our sponsors:
Our escape room and immersive gaming convention, will be an incredible event for creators and consumers of the games we love. We hope to see you in Boston. Learn More about RECON.
Production Credits
Hosted by David Spira & Peih-Gee Law
Produced by Lisa Spira
Edited by Steve Ewing of Stand Inside Media
Music by Ryan Elder
Logo by Janine Pracht
5
109109 ratings
In Season 3, episode 3, we chat with Kathryn Yu, Executive Editor of No Proscenium and a co-founder of the Immersive Experience Institute, a non-profit that aims to create a sustainable future for immersive and experiential arts and artists worldwide.
Kathryn joins us to chat about game design in branching narrative games, including her brilliant creation Metaverse Noir, told through the medium of Twitter threads. Through her work with No Proscenium, she has her finger on the pulse of immersive experiences. Kathryn’s passion for interactive narrative and good storytelling was apparent throughout our conversation. It was a blast chatting with her about VR gaming and talking about how to craft a game that resonates with the players.
Show Notes
We're doing a Mailbag episode where we answer your questions, share your stories, and learn from you fine folks. There are a few ways to take part:
Here's how to do each:
Share your feedback anonymously through this survey.
If you’d like to be on the podcast, please submit a voice recording by calling the Room Escape Artist not-so-hotline that always goes straight to voicemail (551-227-7273), and record your thoughts and feels about REPOD straight into the voicemail.
Your message should be:
Hit us up at: [email protected]
Room Escape Artist
Thank you to our sponsors:
Our escape room and immersive gaming convention, will be an incredible event for creators and consumers of the games we love. We hope to see you in Boston. Learn More about RECON.
Production Credits
Hosted by David Spira & Peih-Gee Law
Produced by Lisa Spira
Edited by Steve Ewing of Stand Inside Media
Music by Ryan Elder
Logo by Janine Pracht
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