What does a healthy gaming community actually look like, and can you measure it?
In the first episode of Side Quests, our recurring gaming series, I sit down with Rachel Kowert fresh off Games for Change in New York. We dig into what's moving in gaming right now: community health frameworks, the slow death of physical media, industry layoffs hitting safety and accessibility teams, and why the future of games is social.
We also get into Rachel's framework era (EFFECT, reporting categories, and the CHEER model for measuring community health), what actually makes a code of conduct work, and a preview of the Digital Thriving Summit in Helsinki.
0:00 Cold open
2:30 Games for Change recap
6:00 Raising Good Gamers and the parent white paper
13:50 Rachel's framework era: AFFECT, reporting categories, CHEER
19:20 The CHEER model explained
26:00 The end of physical media
32:00 Industry layoffs and safety teams
34:30 AI and the future of work in games
36:30 Helsinki Digital Thriving Summit
37:50 Rachel's DLC Leadership Program
Links:
Raising Good Gamers: raisinggoodgamers.org
DLC Leadership Program: https://dlcleadership.org/
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