Hunted by mystery assailants or not the band plays on, as our gang finally rests a beat and gets acquainted with the underground. Ollie gets crushed, Joe gets a hero’s welcome, and Greg follows a vapor trail.
Shot, stabbed, chopped, and screwed, Greg struggles to survive an unknown assailant as the rest of our gang desperately scrambles to save him. Greg hops the rails, Joe kicks the can, and Ollie patches a couple leaks.
Sliding their way into station, our gang finally arrives in Casio Dell Nividia! Though not without a few unasked for complications and new acquaintances as they try to follow up on what little leads they have. Ollie cleans up yet another bloody mess, Joe finds his place on life’s stage, and Greg gets a blast from way back.
Elevating horizontally away from the HMC on a mission for the Atlas, the Gang has a very bumpy and surprisingly swanky first foray into the greater city. Greg attracts some extremely unwanted attention, Ollie makes fast friendships, and Joe broths fire.
A little richer, a little poorer, and with some newfound cash to burn, our gang takes a friendly little day trip to the city. Ollie flunks out of magic school, Joe makes an inconvenient scene, and Greg makes an unrequested hiring decision.
Settling gracelessly back into holy motor living, our gang takes a little time to settle nerves, mend old wounds, and focus on their careers. Joe cooks up some camaraderie, Greg stitches together a few friends, and Ollie fixates a little too much on fixing.
After a long and perilous tour through the manse, our gang is completely star-struck as they finally face off against the Collator, painful memories, and the strain of it all. Joe cuts loose, Ollie gets down, and Greg finds out just how much of a handful Harriet can be.
A lone Joe dances desperately against fate and the unbearable weight of responsibility, as the rest of our gang drifts off again into their collective past and uncover deep secrets that could threaten to rock the foundations of the Manse. Joe fails to find personal security in friendship, Greg goes off course, and Ollie says goodbye.
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About Salvage
From the publisher's feed
Salvage is an Apocalyptic Dystopian Horror-Comedy Actual-Play Podcast about travelers lost in a labyrinthine, ever-shifting, never-ending city. It’s trippy gross transhumanist horror meets bright…
culture-rich colourful post-post-cyberpunk. It is also primarily about 3 people who fall down a hole and have a very very bad time.