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The Lost Crew have made it through the portal and randomly landed in Joomulure: The All Encompassing Sea. Bad news though, the Portland Bill is sinking. So now our adventuring pals must go down below the depths and make a deal with the underwater vampire clan; The Verrmir.
Intro/Outro Music by Bryce Publow
Additional Soundscapes and Music:
Sailing Ship/Underwater by: Michael Ghelfi
After a week of sailing with the Boondaburras, the Lost Crew has a little fun playing a game called Shellyball! But not all good times last, as once they are in view of the inter-dimensional portal; the shameless guards of No Name make one final attack to capture the escaped heroes.
Intro/Outro Music by Bryce Publow
Additional Soundscapes and Music:
Sailing Ship by: Michael Ghelfi
They got a ship! They got a crew! They got a horrible stalker about to kill them!
Intro/Outro Music by Bryce Publow
Additional Soundscapes and Music:
Evening in the City/Party Tavern by: Michael Ghelfi
Dockside Marketplace by: Sword Coast Soundscapes
Now sworn off Bags of Holding forever, the gang is now on search for a vessel that can take them to the mythical portal in the ocean. But do they hit up the old, busted sailor joint or the new trendy pub? Which tavern would have the best chance in getting them a boat? Let's just hope they don't get goosed.
Intro/Outro Music by Bryce Publow
Additional Soundscapes and Music:
Evening in the City/Party Tavern by: Michael Ghelfi
Dockside Marketplace by: Sword Coast Soundscapes
Saved by a peculiar fellow named Jub-Jub, the gang looks within themselves to find the way back from the Bagman dimension. But the Bagmen still have a couple of tricks left and are determined not to ever let anyone leave.
Intro/Outro Music by Michael Ghelfi
Additional Soundscapes and Music:
Dungeon I/Haunted Mansion/Dock Marketplace by: Michael Ghelfi
Flung into a dimension between dimentions and the group split apart, how will they find each other in this plexiglass labyrinth? Or , more importantly, what?
Intro/Outro Music by Michael Ghelfi
Additional Soundscapes and Music:
Dungeon I and III/Tinkerer's Workshop by: Michael Ghelfi
After using a janky "Speak to The Dead" spell scroll, the group watched the terror unfold upon that family and the kidnapping of Opheila by the mythical Bagman. But how do you find an urban legend, much less fight one?
Intro/Outro Music by Michael Ghelfi
Additional Soundscapes and Music:
Hero's Inn/Party by: Michael Ghelfi
Welcome to Port Sharif! Where people peddle their wares, head off to adventures by ship and sometimes the occasional murder/kidnapping can happen. One such murder/kidnapping has happened to a young family and if the group can solve the case, they get passage for a ship to head to the mysterious gate in the ocean! But as clues begin to build up, things seem much more dangerous than just a missing child...
Additional NPC voices:
Zaphora: Alexandria Karla Stevens
Rayfenel: Jordan-Michael Whidbey
Jessey: Bryce Publow
Intro/Outro Music by Bryce Publow
Additional Soundscapes and Music:
Heroe's Inn/Party by: Michael Ghelfi
So to recap: The Gang pissed off a bunch of witches, left an enemy tied up in the Feywild wilderness, saved a Dragonborn that fell from the sky and Haven bought some janky temple magic to regrow their finger. But now that all buttoned up, it time to move on, to the ocean!
Intro/Outro Music by Bryce Publow
Additional Soundscapes and Music:
Daytime Forest/Medieval Festival by: Michael Ghelfi
Dockside Marketplace by: Sword Coast Soundscapes
After severly pissing off a coven of witches, the Giddy Gang deals with the aftermath. Can HargleVargle be trusted? What do they do with the comatose Dragonborn?
Intro/Outro Music by Bryce Publow
Additional Soundscapes and Music:
Cursed Forest/Medieval City by: Michael Ghelfi
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