Red Rooster's Gaming Coop

Saving Throes # 145 - Behind the Screen: The Adventure Design Philosophy in D&D 5e 2014


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Welcome to the Saving Throes podcast! This is my Tabletop role-playing game podcast, part of the Red Rooster's Gaming Coop network where I talk gaming and gaming culture every week. Each episode will feature a topic or theme along with my take on current happenings in the world of tabletop role-playing games and semi regular updates on the games I am currently involved with, or new games or products I have come across.

I came across 2 very interesting and rather insightful articles at Polygon.com, that detail out the design goals and thinking that went into designing many of 5e's most iconic adventures. These articles were more than just 5e fluff pieces and turned out to be quite informative to the approach they used. This information is coming straight from the horses mouth, as it is from an interview with Chris Perkins who was rather candid about the process. I was surprised by how much actually resonated with me and matched some of my own values when it comes to what I consider the best ways to play D&D. Although I haven't played or run all of the 5e hardcover adventure paths, this got me more interested in a couple of them, particularly Rime of the Frost Maiden. Tune in to hear about what adventure paths I have run and/or played in and my own take on these experiences. 

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Red Rooster's Gaming CoopBy Red Rooster