Screen Looking returns for a day to unpack Final Fantasy VII Remake's brilliant ending, themes, and more in this special previously-unreleased episode.
In this previously lost episode, Andrew and an old friend from art school, Jim Wiser, weigh in on Naughty Dog’s production values, divisive creative choices, and when a sequel isn’t always necessary.
The unbridled (and much-needed) joy of Untitled Goose Game ushers Screen Looking into the spring as Andrew, Alex, Hilary, and Emma discuss the brilliance behind its dynamic sense of humor.
A mansion in the woods. A town in the fog. That sound in the well. With the help of our listeners, Alex leads Andrew down some of video games’ darkest corridors... and into the unknown for our Halloween special.
Andrew & Alex revisit the cultural impact of the original PlayStation – through its brief life as a Nintendo prototype, its cutting-edge product design, and the childhood memories it fostered.
In this previously lost episode, guest Hilary Bovay joins Andrew & Alex to interpret Cardboard Computer’s magical-surrealist adventure, Kentucky Route Zero.
Long distance friends call into the show to explain why they're still thinking about Hideo Kojima's masterful prequel, Metal Gear Solid 3, 15 years later.
What makes From Software's notoriously difficult video games worth enduring? Andrew, Alex, and special guest Mono Memory clash with 'Sekiro' to find out.
1 hr 28 min
About Screen Looking
From the publisher's feed
Tune in for focused conversations about our favorite video games, as a rotating cast of close friends look at them from the perspective of art, design, and storytelling. Discover something new or…
revisit a classic with us, as we discuss games ranging from contemporary epics to remakes and indies.