Weâre way too thrilled for JULY FOURTEENTH at the following link.
I canât really remember the last time I spent money on whatâs called a âmicro-transactionâ. Thatâs a fun marketing word to get people to think they are only spending a tiny bit of money on something. Youâll find it in a LOT of games – mostly mobile games, but they show up in regular games as well.
âFortnightâ is a game that costs nothing to play. Itâs free. Play all you want. Thereâs things in the game you can spend actual money on and thatâs how they make money off the game. Apparently, thereâs enough need of whatever is actually for sale in that game that people have spent over a billion dollars on it. That kinda blows my mind. Takes me back to the phone/tablet days of when youâd hear of parents getting massive bills cause their kids kept buying things because the app made it easy (or tricky). I donât know if weâre there yet with a game like âFortnightâ. Itâs on pretty much every available platform, but when a game that cost nothing to play pulls in that kind of money, it makes you wonder. It also turns on just about that many lightbulbs in the minds of executives who want to hop on that gravy train.
As much as Iâd hoped this whole battle royale mechanic of gaming was going to stay in itâs own circle, this tells me otherwise. Unfortunately, itâs just getting started.