With Epistle safely returned to his husband, the Watchtower agents make their way back home. With even less answers and growing concern, Echo and Herbert's worries are escalated further when a stranger arrives at the tower.
Expelled from the deep reaches of an Athaki ruin, the trio desperately attempt to reach safety before they're overwhelmed by a rushing river. Herbert puts his mariner experience to good use. Echo lifts a tree. Spadefoot plants a tree.
Facing off against ancient automatons, the trio finally reach Epistle's hide out within the ruins. Herbert uses the power of water. Spadefoot's time is running out. Echo steals some cutlery.
A confrontation with the Obsidian Skinned Man breaks into violence as the trio chase Epistle further into the ruins. Herbert rubs some ice. Echo calls forth a river. Spadefoot jumps off a bridge.
Licking their wounds from their harrowing encounter with the obsidian-skinned man, the watchtower trio delve into the deeper reaches of the temple. Herbert ties a knot. Spadefoot learns of the great goddess. Echo puts her hood up.
Delving further into the temple of Elpo, the trio find danger and a route of escape. Spadefoot discusses poetry, and its history in Lavenlyn. Echo unmasks the Archer. With emotions high and the stakes higher, Herbert struggles to keep the team focused and healed.
Chasing after the wizard Epistle, our heroes make their way into the most dangerous place in Yottle. Evading the pale monstrosities, they make their way to the temple of Elpo - the only respite for voyagers within the sunder. But dark dealings, deceptions, and traps await within.
The trio takes counsel from a fabled hero as they prepare to enter the sunder. Herbert investigates an abandoned cart. Spadefoot peruses some paintings. Echo discusses her hunt with a master huntress.
Finally arriving in the pleasant village of Jacksnap, the watchtower trio and Azantica get some much needed rest, expand their adventuring arsenal, and drink their woes away. Echo meets her magical match. Spadefoot discovers a mysterious seed. Herbert sees a vision of blood and fire.
With their goal revealed, our heroes prepare themselves for their journey to the sunder. Herbert has an altercation with a woodland bandit. Echo seeks counsel with her vindictive patron. Spadefoot speaks with an ancient wizard.
2 hr 1 min
About Secret Hearth
From the publisher's feed
Join four intrepid tabletop gamers in a series of improvised audio adventures - from fantasy to science fiction, and every weird thing in between.