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This episode is all about tempo — what is it, when does it matter, and how do you apply it to your Cube design and gameplay decisions. Andy and Anthony talk about what “aggro” really means, why some games feel like they’re completely out of your control from the first land you play, the tempo vs value axis, taplands, low CMC spells, scaleable threats, cheap interaction, and what Llanowar Elves, Azorius Signet, and Sleight of Hand have in common.
Our pack 1, pick 1 this week is from listener Lemem’s 450 Card Unpowered Cube. Thanks, Lemem!
Discussed on this episode:
If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.
Musical production by DJ James Nasty.
By Andy Mangold and Anthony Mattox4.6
112112 ratings
This episode is all about tempo — what is it, when does it matter, and how do you apply it to your Cube design and gameplay decisions. Andy and Anthony talk about what “aggro” really means, why some games feel like they’re completely out of your control from the first land you play, the tempo vs value axis, taplands, low CMC spells, scaleable threats, cheap interaction, and what Llanowar Elves, Azorius Signet, and Sleight of Hand have in common.
Our pack 1, pick 1 this week is from listener Lemem’s 450 Card Unpowered Cube. Thanks, Lemem!
Discussed on this episode:
If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.
Musical production by DJ James Nasty.

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