Space Game Junkie Podcast

SGJ Podcast #290 – Space Game Economies


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So Very Important



Welcome to this week’s podcast, my friends! Sorry for the lateness of the post, the July 4th holiday totally threw me off. This week, Jim, Spaz, Hunter and I talk about space games with good, mediocre and poor economies. There are a ton of space games in which the economy is supposed to matter, and we talk about how well they do or don’t pull them off. It’s a fun talk.





On next week’s show, we’ll talk about post-release support in games. Not just DLC/expansions, but patches, modding and so forth. As always, if you have any questions or comments, please drop them in the comments below, email us at [email protected] or hit us up on the forums. Thanks for listening, and we hope you enjoy the show!









Show Notes



Games Mentioned



Games with Good Economies



* EVE Online* Jumpgate* Beyond Sol* Space Rangers Series* The X Series* Unending Galaxy* Vendetta Online* Space Bucks* Interstellar Transport Company* Helium Rain* Star Traders Series* Evochron Series* Star Ruler Series* Distant Worlds* Hardwar* Offworld Trading Company* Star Nomad Series



Games with Economies that Didn’t Go Far Enough



* Independence War 2* Objects in Space* Starpoint Gemini Series* 3030 Deathwar Redux* Star Wolves Series* Terminus



Games with Lacking Economies



* Elite Dangerous* Freelancer* Wing Commander: Privateer* Rebel Galaxy* Parkan II



Other Games Mentioned



* Railroad Tycoon* Euro Truck Sim 2* Stellaris* StarDrive 2* Warhammer 40000 Gladius* Sins of a Solar Empire Series* Kenshi* Warhammer 40000 Inquisitor Martyr* Warhammer Chaosbane
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Space Game Junkie PodcastBy Brian Rubin

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