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Welcome back to Palmer, our audio wizard, and to Russell Zimmerman as our Guest GM for the second part of the classic Run Dragon Hunt. The team has headed to the nicer part of the Redmond to track down King Solomon's Mine, where they can get a particular piece of Jewelry checked out, as the first part of their job to find out how the Dragon Mr. Johnson lost their memory and what their old life was like.
You are all in for a treat today! Russel "Rusty" Zimmerman, author of Shaken, Neat, Stirred, and a bunch of other Shadowrun goodness is stepping in to be our Guest GM for this classic Run called Dragon Hunt. I think you're gonna love it! So strap in for part one of Dragon Hunt...
It is a boring, dull, downtime, filled with references to cyberwear, easy rider, and an absolutely heaartbreaking window into how T views himself. Don't get your hopes up.
Our group has infiltrated the Bavarian castle, shot the troll Baron, has eyes on the book they're supposed to steal, and now has to get back out again. Let's see if anyone dies! Stick around after the music stops for some banter and heartwarming group affirmations.
This is Part NEIN of the run we're calling "Past." Our runners have broken into a Bavarian castle and are now looking for the book of magic they are supposed to steal. Let's see if they find it!
The gang has to make a plan to infiltrate a castle and their time is running out. Let's find out how it goes!
Opti is acting strange, the ears we stole a few runs ago are back and part of our current run, and we're planning a castle invasion to grab an ancient demonic book. Just a normal day! Let's hop in!
The team is on a bullet train headed to Munchausen, Germany to steal an old book, but they are running into trouble already! Why can't they just get to the run already! We'll find out who makes it out alive starting NOW!
The team has a job abroad and has taken off on flight to Germany. It's just a plane ride. What can go wrong?
From the publisher's feed