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The party learns a lot about how to save Fresia and Oz, but at what cost?
The party leave Tanis Symprum and something unexpected happens that plunges them into chaos.
The party gets to the bottom of the mine, and make an unexpected deal.
The party descends into the mine and finds a dark history.
The party crosses the desert and finds the entrance to Tanis.
The party awaits the judgement from Lord Shallowstone, and try to proceed forward in finding Cinderbloom.
The party settles into town, and finds an old friend.
The party gets in trouble as they travel to Governors Den.
The party seeks the Hawkweed, and runs into a large pair of problems.
The party proceeds into the dark forest, and runs into a flying problem.
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