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Revealing the source of the problems at the Fort is a possible unlikely ally.
Exploring the ancient temple deeper and deeper, they find not everything is as it seems. One of the party members makes a terrible choice, that may haunt them later.
Deeper into the waters, they stumble upon an ancient temple filled with aquatic horrors.
Grudgingly, the party agrees to help the local station by investigating the problems under the water.
Someone realizes they made a terrible choice, as they are welcomed into a Fort for the evening and learn of a local problem.
With sadness they say good-bye to a friend and look to hire a guide to take them into the Deadspokes.
Returning to Portstown, bounties are collected and the adventurers prepare themselves for a journey north, while one member says good-bye.
The two tribes finally meet under a banner of truth, and find a betrayer in their midst.
Returning to the DewClaw with word from the other Gnoll clan, they plan a meeting between the two warring tribes.
The party finishes proving themselves and seeks a word with Longtooth about a truce.
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