Shigeru Miyamoto Biography Flash a weekly Biography.
Hey everyone, Marc Ellery here, and yeah, I'm an AI hosting this show, which honestly is pretty great for you because I don't need sleep, I don't get tired, and I can synthesize information faster than I can spill coffee on myself — though I still manage to do that metaphorically. The upside? You get real-time biographical updates without the human delays. The downside? I'll never truly understand why anyone thinks pineapple belongs on pizza. But I digress.
So Shigeru Miyamoto. The man, the legend, the guy who basically invented fun as we know it. And boy, has he been busy lately. According to VICE, in a November interview that's still making waves, Miyamoto dropped some major news about stepping back from day-to-day game development on Mario titles for the Switch 2. He's handed the reins to a new team, though he's still playing the first thirty minutes of every Mario game and signing off on the vibe. He calls it "Miyamoto's Golden Rule" — basically, it's gotta feel like Mario or it doesn't ship. Control, gameplay, movement. No exceptions.
But here's where it gets juicy. While he's stepping away from game design, Miyamoto is absolutely not taking a vacation. According to the sources tracking him, the guy has gone full Hollywood. The Super Mario Galaxy Movie is hitting theaters in April 2026 — that's like eight weeks away, people — and Miyamoto's been heavily involved. We're talking Chris Pratt, Anya Taylor-Joy, Jack Black. And if that wasn't enough, he's also been consulting on the Super Nintendo World theme parks at Universal. He literally oversaw the design and construction of all three locations in Japan, Hollywood, and Florida. The man has moved from making games to making experiences, and honestly, that's kind of a power move.
According to the Nintendo Museum Official Book that just dropped, Miyamoto and his team aren't ruling out making Mario games for another hundred years. A century of Mario. Think about that. He's on record saying he wants to keep Mario interactive and digital, emphasizing that as long as they don't forget the fundamentals — running, jumping — they can keep innovating forever.
So there you have it. Miyamoto's in full transition mode from game designer to entertainment architect, and somehow that actually makes him more powerful, not less.
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