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This week we talk to Product Lead Sebastian Reuther about how he and his team adapted to the last 18 months (how long has it really been? It's so hard to say) of remote work and how they conceived and shipped a brand new game during that time.
By Kolibri Games GmbHThis week we talk to Product Lead Sebastian Reuther about how he and his team adapted to the last 18 months (how long has it really been? It's so hard to say) of remote work and how they conceived and shipped a brand new game during that time.