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By Kolibri Games GmbH
The podcast currently has 13 episodes available.
We close out season two of the Kolibri Games podcast with our climate policy partner Planetly. We started working with them earlier this year, and with their help we're on our way to becoming a climate neutral company. Theresa Zöckler joins us to talk about how Planetly works, what carbon offsetting means, and why it's an important topic for all companies, including mobile gaming companies.
As always, you can reach us at [email protected] with comments, suggestions or guest recommendations.
Enjoy!
In this episode of the Kolibri Games podcast, we talk to Tony Deane from AppLovin and our own Steven Müller about advertising and user acquisition. This one is jam-packed with info, so get ready to take some notes!
As always, please feel free to reach out to us at [email protected].
Rate and review, if you'd be so kind, and share with a friend!
Until next episode friends, stay awesome.
In this episode we sit down with our new managing director, Guillaume Verlinden, to talk about his first 100 days as a Kolibri, his thoughts on leadership and what he thinks makes Kolibri Games a unique company.
We also get a book recommendation, and find out if he's a dog or a cat person.
We cover all the bases in this one!
Get in touch with any questions, comments or suggestions at
[email protected]
This week we talk to Product Lead Sebastian Reuther about how he and his team adapted to the last 18 months (how long has it really been? It's so hard to say) of remote work and how they conceived and shipped a brand new game during that time.
A lot has changed at Kolibri Games as we've adapted to a remote working environment. Recruiting, traditionally a very hands-on, personal experience, has had to adapt to our new reality and it's been a challenge. But it's a challenge we've met! Kolibri Games has grown steadily over the past (nearly) two years of remote working and we expect to keep growing.
In this episode we talk to our recruiters and a new hire to find out how it's going.
In this episode we talk to Boris Heißerer, our lead game designer, and Björn Sonne, senior game designer, about what they do, what game design is and how they joined Kolibri Games. We also find out their favorite games, and their favorite "I can't believe it" moments in games.
Questions, comments, suggestions for future episodes, get in touch at [email protected]
Enjoy!
This week join our host Marina Ivanovic as she talks to our Operations Manager Clara Görs and Game Designer Moritz Beckmann about how they got started in gaming. Lots of tips and encouragement in this episode, folks!
Questions, comments or show ideas? Send them to [email protected]
We'll be back with season 02 in August.
Thanks and enjoy!
This week we talk to Chris Ling, Director of Data Platform & Analytics, and Christian Saaler, Director of Engineering Platform & Data Services, about how we do LiveOps here at Kolibri Games. We go just deep enough into the weeds to make it interesting for listeners who are both new to, and well-versed in LiveOps. It's a good one folks, don't sleep on it!
Please get in touch with questions, concerns, topic and guest recommendations.
[email protected]
Craig Chapple, Mobile Insights Strategist for EMEA at Sensor Tower, joins Nate to talk about the impacts of Covid-19 on mobile gaming, trending art styles and themes, and predictions for Q3-Q4 2021.
Also the don't miss the shocking revelation that someone on this episode has never played Diablo!
Send your questions, concerns, suggestions and high-fives to [email protected].
This episode we chat with Aysu Yildiz, Head of EMEA Growth at GameRefinery by Vungle about Social 2.0, hybridisation, genre mashups and super powers.
It's a great and informative listen, so don't miss it.
Questions, comments, suggestions? Get in touch at [email protected]
The podcast currently has 13 episodes available.