Which Game First: A Board Game Podcast

Show & Tile | Kings’ Struggle | Probe


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Show & Tile



Designed by: Isaac Shalev and Matt Loomis Published by: Jellybean (2018)Players: 3 – 6Ages: 8 & upTime: 30 minUnearthed by: Ed



Show & Tile is a party game where each player takes two sets of tangram tiles, picks a word, and starts building. At the end of 90 seconds, put your tiles down, flip over the timer and you have 90 seconds to guess everyone’s word on your score pad. You score 1 point for each correct guess, 2 points if anyone guessed your word correctly, or 3 points if you picked a harder star word. After 4 rounds, the player with the most points wins!







Kings’ Struggle



Designed by:  Robert BurkePublished by:  Wizkids (2018)Number of Players: 3 – 6Ages:  14+Run time: 30 min



Unearthed by: Evan



Kings’ Struggle is a negotiation-focused card game, with elements of trick-taking and set collection. The game is mechanically simple: each player plays just one card per round, and each game lasts only seven rounds. Along the way, players vie to win cards and earn gold through various means, which garner victory points.What makes Kings’ Struggle special is the unique card abilities that have been crafted to drive negotiation. The ability of a card you’ve played can be activated on your turn — or not: it’s up to you. Just remember, your action or inaction is for sale! Analyzing who has the most to win — or the most to lose — from your current ability will help you leverage the cards to your maximum benefit.You must learn to play the players, more than you learn to play the game.







Probe



Published by: Parker BrothersEdition Played: 1976 (first published in 1964)Number of Players: 2 – 4Ages: 8+Run time: 30-60 minutesUnearthed by: Celeste



Each player has a long strip of paper with 12 segments. Each player writes a word of 12 letters or less on the segmented paper, making dots on every segment without a letter. Before play begins, the long paper is enclosed in a long, bright orange, plastic case, with 12 tiny lids that open and close independently (one for each segment!). At the start of each of your turns, you draw a card that may give you a special bonus or detriment that will affect your turn. A player’s turn ends when they guess wrong. The scoring of letters varies based on which one is revealed.
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