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Games and kids again.
Specifically we talk about this comic:
http://penny-arcade.com/comic/2013/06/24
and how its elegantly put : "Children carve something out of you, a place for themselves; people can twist the knife in that spot, and it just bleeds and bleeds."
We also dive into maturity in games, is gaming still in its infancy after 30+ years? As we mature to the next platform, we're more hopeful to experience more games like Heavy Rain, The Last of Us, and more games as a medium for empathy, rather than an adrenaline rush. And, a lesson in english as both David and Myk discover how hard it is to say "Sickeningly" after a few drinks.
Join us as we speak into mic's: an arrangement of giggles and grunts we call words.
By Andrew Patzwald, David Ketcherside, Paul Delon, Myk SandersGames and kids again.
Specifically we talk about this comic:
http://penny-arcade.com/comic/2013/06/24
and how its elegantly put : "Children carve something out of you, a place for themselves; people can twist the knife in that spot, and it just bleeds and bleeds."
We also dive into maturity in games, is gaming still in its infancy after 30+ years? As we mature to the next platform, we're more hopeful to experience more games like Heavy Rain, The Last of Us, and more games as a medium for empathy, rather than an adrenaline rush. And, a lesson in english as both David and Myk discover how hard it is to say "Sickeningly" after a few drinks.
Join us as we speak into mic's: an arrangement of giggles and grunts we call words.