John Drexler drops by to chat about his online game Elephant in the Room, fat clients, and what makes a good game (spoiler, it's all just vibes).
- (00:00) - Introduction to Side Projects and Game Development
(02:43) - The Journey of Game Creation(05:18) - Understanding 'Elephant in the Room'(07:57) - Game Design vs. Game Playing(10:46) - Evolution of Tech Stack(13:30) - Client-Side Logic and Game Responsiveness(16:16) - Reflections on Development Process(23:40) - Understanding Livewire and Client State Management(27:22) - Challenges in Game Implementation and Animation(30:57) - Bot Decision-Making and Difficulty Levels(36:30) - Designing Engaging Games: Key Principles(45:05) - Strategic vs. Tactical Gameplay in Game DesignAll things John:
https://johnrudolphdrexler.com
https://elephantintheroom.fun
https://www.catacombian.com
https://thunk.dev
Mentioned in the Episode:
Will King: https://bsky.app/profile/wking.dev / https://x.com/wking__
Connor Lindsey: https://bsky.app/profile/connorlindsey.dev / https://x.com/connor_lindsey
Brian Moriarty: https://en.wikipedia.org/wiki/Brian_Moriarty
https://sideprojectpodcast.com
https://bsky.app/profile/sideprojectpodcast.com