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The Trio begin a new fitness app project to surface HealthKit data. Learn about some of the discarded app ideas, then listen in on a live project kickoff planning session along with some asides about learning to be consistent, the challenges of HealthKit, what a "bento box" UI means, and more!
## Chapters
00:00 Intro Music
00:08 Introductions
01:34 Fitness App Ideas
08:41 "Sleep, Walk, Run" HealthKit Dashboard Idea
11:26 Designing the User Interface and Widgets
14:12 Features Discussion & Challenges
23:43 Surfacing HealthKit Data in Widgets
25:09 Designing a Bento Box UI
25:57 Project Goals and Learning Opportunities
27:10 Consistency and Progress in Side Projects
28:58 Live Project Planning Session
37:48 Stretch Goals
39:48 Project Planning Wrap-Up
45:25 Wrap-Up & Jokes
46:18 Not a Sponsor: MioVino.app
47:22 Tag
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.
The Trio is back after an extended winter break to prognosticate about the future of Apple development going into 2025. We discuss our hopes and dreams for the future of Apple Intelligence, Vision OS, and local LLM models on Apple Silicon. We also return to the topic of the “Universal UI” before discussing some personal projects, learning backend development, and the idea of creating a dumb, but simple, fitness app of some sort.
## Chapters
00:00 Introductions
01:15 Apple Development & Apple Intelligence in 2025
09:37 Exploring Voice Command Workflows and User Experience
15:09 ChatGPT Object Detection and Vision OS
17:17 Vision Pro and 3D Development Challenges
21:58 The Future of AI and Local Model Development
27:35 Exploring Cost-Effective Backend Solutions
32:21 Small App Development and Personal Projects
38:44 Fitness App Goals and Challenges
42:31 Game Development Aspirations
46:59 Wrap-Up
47:59 Tag
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.
The Trio is going on Winter Break, but before we do, one final pod to end the year! In this season finale episode, we look back on some of the hardware, software, and developer trends of 2024 before looking forward to the possibilities to come in the new year. Have a happy holiday season! The Trio will return in 2025.
## Topics Discussed
- Favorite Apple Stuff of the Year
- iPhone 16 Pro Max (Kotaro)
- iPad mini refresh (Steve)
- Vision Pro (Aaron)
- Vision Pro: Flop or the Future?
- https://podcast.phillycocoa.org/episodes/75-visionos-epiphanies
- Favorite Apps of 2024-ish
- Pixquare
- https://www.pixquare.art
- OmniFocus 4
- https://www.omnigroup.com/omnifocus/
- “AI” Hype Cycle / Apple Intelligence
- Looking Forward to 2025
- More Indie Vibes (Kotaro)
- Apple Intelligence / Siri Integration (Steve)
- iPhone 17 (Aaron)
- Wrap-Up
- http://phillycocoa.org
- One More Thing…
- https://happyscale.com/
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.
In this penultimate episode of 2024, the Trio return to the topic of Design Systems from episode 72 with a discussion about how indie developers can apply the concept to their apps along with specific tips and techniques for implementation using the built-in tools available in SwiftUI and Xcode. Plus, our first thoughts on 2/3 of the M4 announcements this week.
## Topics Discussed
- Apple Announcements
- iMac M4
- Mac mini M4/M4 Pro
- Design Systems for Indies
- Previous episode: https://podcast.phillycocoa.org/episodes/72-what-is-a-design-system
- Why?
- Design for Hackers
- https://designforhackers.com
- View elements (spacing, shadows, corner radius, etc.)
- View Styles
- https://developer.apple.com/documentation/swiftui/view-styles
- https://movingparts.io/styling-components-in-swiftui
- https://movingparts.io/composable-styles-in-swiftui
- SF Symbols / Custom SF Symbols
- Asset Catalogs
- Colors
- App Icons
- Sounds
- Videos
- Keep It Simple
- Wrap-Up & One More Thing…
- http://phillycocoa.org
- https://happyscale.com
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.
The Trio are inspired by a PhillyCocoa Slack discussion to venture back into the world of modern app monetization strategies. What options does a budding indie developer have for making money on the App Store? Along the way, we highlight many great examples of apps employing a variety of strategies and innovative monetization techniques.
## Topics Discussed
- App Monetization Strategies
- Paid Upfront
- Procreate Apps - https://procreate.com/procreate
- Things 3 - https://culturedcode.com/things
- Games (sometimes)
- Free + ads / consumables
- Many games
- Dividend Calc (Kotaro’s old app!) - https://tomatoboy.co/dividendcalc
- Fav10 (Kotaro’s other old app!) - https://tomatoboy.co/fav10
- Duolingo (free + ads OR subscription) - https://www.duolingo.com/
- Subscriptions
- Slopes - https://getslopes.com/
- Overcast - https://overcast.fm
- Fantastical - https://flexibits.com/fantastical
- Sketch - https://www.sketch.com
- Innovative Examples
- OmniFocus - https://www.omnigroup.com/omnifocus
- Nebula - https://nebula.tv
- Pinboard - https://pinboard.in/
- Pixquare - https://www.pixquare.art/
- Experiment with pricing / sales
- Final Thoughts
- Wrap-Up / One More Thing
- Happy Scale - https://happyscale.com/
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.
The trio have been feeling a vibe shift in the developer community lately. Are we on the cusp of a new "Indie" renaissance?
## Chapters
00:00 Introductions
03:00 Follow-up: Are We Buying iPhone 16 Pro Max?
13:30 Follow-up: Kotaro Learning Godot
25:36 Indie Vibes
26:41 Indie Development Strategies and Niche Markets
30:40 Indie Apps and Content Creation
35:38 Pay Once Model Coming Back?
38:02 Monetization Strategies for Indies
47:51 Platform Choices / Native vs Cross-platform
01:02:13 Final Words
01:05:00 Wrap-Up & Not a Sponsor Shoutouts
## Links
https://ia.net/topics/our-android-app-is-frozen-in-carbonite
### Not a Sponsor Shoutouts
- Happy Scale - https://happyscale.com
- Slopes - https://getslopes.com
- Pixen - https://pixenapp.com
- Pixquare - https://www.pixquare.art
- Foodnoms - https://www.foodnoms.com
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.
The trio discuss the release of iOS 18 and the new iPhone 16 camera button and get inspired by the latest Slopes app design update. Kotaro shares some art and sound updates to his game jam project before exploring some "epiphanies" he has experienced relating to visionOS app design.
## Chapters
00:00 Introductions
00:54 iPhone 16 / iOS 18 Released
04:09 Camera Features and Photography on iPhone 16
07:32 iPhone 17 Rumors
09:13 Exploring the New Camera Control Button
12:47 iOS 18 Features and Apple Intelligence
15:44 Slopes Update
18:56 Kotaro's Game Jam Update
31:55 visionOS Epiphanies
53:08 Wrap-Up and One More Thing...
## Links
- Slopes Update
- https://getslopes.com
- Kotaro’s Game Jam Update
- https://godotengine.org
- https://www.gamedev.tv/courses/godot-mobile
- Artwork
- Music
- visionOS Epiphanies
- https://x.com/sekiguchiaimi/status/1808078418774483127?s=46&t=7o-KhBdOG-79A_MGeJNVBw
- #visionhackhack
- https://x.com/twforno1/status/1835636457261735960?s=46&t=7o-KhBdOG-79A_MGeJNVBw
- https://x.com/mattpfeiffer/status/1834961908765458938?s=46&t=7o-KhBdOG-79A_MGeJNVBw
- The Wrap-Up & One More Thing
- http://phillycocoa.org
- https://azamsharp.teachable.com/p/affiliate
- https://azamsharp.school
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.
On this evergreen episode, the trio begins by discussing the upcoming (at the time of recording) iPhone 16 event before Kotaro tells the tale of his failed Game Jam experience. Lessons are learned and hilarious generated voices are demoed. Sometimes you bite off more than you can chew with a side project, but that doesn't mean it wasn't worth the attempt.
## Topics Discussed:
- Introductions
- News
- Sept 9th iPhone 16 Event
- Kotaro’s Failed Game Jam
- Godot Game Engine
- https://godotengine.org/
- Making Pixel Art with Pixen
- https://pixenapp.com
- What went wrong?
- Scope Creep!
- What did get done?
- Text to speech via Bash script via ChatGPT
- https://gist.github.com/kotarofujita/0bca414d058c90cf22818c0e26b3fce4
- What’s next?
- Finish a vertical slice on an iPhone
- The Wrap-Up
- https://phillycocoa.org
- One More Thing…
- https://azamsharp.school
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.
This week Kotaro announces his triumphant return to the Game Jam scene with a brilliant idea that will surely make him a "Fortune." Then the Trio dives deep into the issues and controversies around generative "AI" and Procreate's stance against such technology in their products. Plus, Steve drops an epic rant about Facebook's "AI" integration as contrasted with the great integration done in the Foodnoms app. We think this episode has some of our best discussions to date so you won't want to miss it!
## Topics Discussed:
- Kotaro Returns to Game Jams
- “Fortune”
- https://godotengine.org
- https://github.com/migueldeicaza/SwiftGodot
- Steve’s idea for a game:
- https://en.wikipedia.org/wiki/Tank_(video_game)
- Philly Game Mechanics Discord
- https://discord.com/invite/vUhXknC
- Procreate takes a stand against “generative AI” in their products
- https://x.com/Procreate/status/1825311104584802470
- https://procreate.com/ai
- The Wrap-Up & One More Thing…
- https://azamsharp.school
Intro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.
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