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In this not-episode, Madelyn and Emma talk about time in game, including real-clock and day-night cycles, and the inconvenience of time travelling your game system. Also featuring the overwhelming options of life, save data corruption, and dealing with scary nighttime monsters.
By Emma Paquette, Madelyn Paquette5
77 ratings
In this not-episode, Madelyn and Emma talk about time in game, including real-clock and day-night cycles, and the inconvenience of time travelling your game system. Also featuring the overwhelming options of life, save data corruption, and dealing with scary nighttime monsters.