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In this episode, Madelyn and Emma discuss Touhou Project and Marvel's Wolverine and the magic and mystery of different people interpreting the same characters. Also featuring extremely good subtitles, absolutely no X-Men, and the femininity of bullet hells.
In this not-episode, Madelyn and Emma talk about family in video games, with as few dads as possible. Also featuring the danger of being a video game sibling, found family dynamics, and turning Arrested Development into a video game.
In this episode, Madelyn and Emma discuss Pokemon Mystery Dungeon and Demon Tides and what genre names catch on. Also featuring the isekai tradition, expressing yourself through movement, and the versatility of the Pokemon property.
In this not-episode, Madelyn and Emma talk about farming video games and why grandpa is always giving you a nice plot of land. Also featuring genre mergers, the farmers who farm sim, and whether dressmaking will be the next big thing.
In this episode, Madelyn and Emma discuss Ace Combat and Esoteric Ebb and why pilots need to have that one pilot voice. Also featuring creating new genre names, the word "whizzo," and the trouble with recreating real fighter jets.
In this not-episode, Madelyn and Emma talk about their last seven weeks of gaming and how Fire Emblem warps space and time. Also featuring doing little tasks, protagonist name considerations, and wow, did Emma mention that Fire Emblem came out?
In this episode, Madelyn and Emma discuss Little Big Planet and Fields of Mistria and the scope and limits of creativity. Also featuring the question of romance, making big facial expressions, and getting a town's vibes up.
In this special episode, Madelyn and Emma go over their PAX West 2026 experience, and resolve to maybe go back to East next time. Also featuring strangely shaped rooms, repeating commercials, and a severe lack of soda.
In this not-episode, Madelyn and Emma talk about resource management in video games, especially when it comes to consumable items. Also featuring the differences in real-life hoarding, terrible UIs, and why characters should just have caddies that follow them around.
In this episode, Madelyn and Emma discuss République and Mewgenics and how each are products on their time in different ways. Also featuring terrible ideas for management games, whether mobile games need to be commute games, and terrible spatial awareness.
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