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In this not-episode, Madelyn and Emma talk about traversal in games and the two (or three) extremes of good traversal systems. Also featuring demands for a "skip" button, why we want to jump off or slide down things, and the theoretical elimination of fast travel.
By Emma Paquette, Madelyn Paquette5
77 ratings
In this not-episode, Madelyn and Emma talk about traversal in games and the two (or three) extremes of good traversal systems. Also featuring demands for a "skip" button, why we want to jump off or slide down things, and the theoretical elimination of fast travel.