Crete, AD 52. The captured investigators awaken in a dank prison cell while those who burned the cultist's villa to the ground plan their invasion of the Tender's lair.
Gortyn, Crete, AD 52. What's left of the investigative group makes their way to Crete, followed by ill omens. They plan to turn the tables on the cultists who plot to poison them.
Athens and Corinth, Greece, AD 52. The group returns from Delphi and discovers their friends kidnapped. They retreat to Corinth, where the lure of forbidden knowledge becomes too much for them.
Delphi, Greece, AD 52. Ashur's infection has gotten much worse, and the players find that they must stop in Delphi on their way back to Athens. They visit their contact Elpidios, who has a houseguest, a woman named Ultia.