Nothing like a solid foundation question to start our adventure! Video game writing comes in all shapes and sizes, therefore, there is no set of structures on how to proceed. In this episode we'll go through some examples that showcase a video game's potential to display their narrative without a single spoken word.
Xbox Expansion Pass interview with BartekKevin Regamey's TUNIC Audio TalkHannah Nicklin's Writing for Games (Buy the book!)Follow our studio, Recurring DreamMedia & games mentioned in this episode:
The Last Case of Benedict FoxINSIDELittle Nightmares (I & II)TUNICWriting for Games by Hannah NicklinFeel free to reach out at: [email protected]