SIX FEATS UNDER

SIX FEATS UNDER

By Six Feats Under
Download on the App Store

SIX FEATS UNDER episodes

  • lp13a 49-3: Transactional Interpretation of Tentacles
    Something nobody could have anticipated happened? Don't worry-- Slots, who never anticipates anything, is here, or not, or both. As the three-headed dragon and the unscrupulous flock of scavenging wyverns continue to pick apart the party and their transport, something more of the nature of Slots' powers are revealed. What a punk!
    Six Feats Under presents: Let's Play The Thirteenth AgeSupport us on Patreon!Check out video sessions on YouTube!Contact: [email protected]TwitterTumblrSomethingAwful
    43 min
  • Fiasco: Small Time Gotham Chat: GM-less Games, Cooperation, and “Cooperation”
    Ironicus, Ikks, Drakkel, and special guest James D'Amato of Peaches and Hot Sauce's show "One Shot" discuss tabletop games with no GM, DM, storyteller, or referee.
    Six Feats Under presents: Fiasco: Small Time GothamOur guest: Peaches & Hot Sauce presents James D'Amato's One ShotSupport us on Patreon!Check out video sessions on YouTube!Contact: [email protected]TwitterTumblrSomethingAwful
    20 min
  • lp13a 49-2: Three-Headed Threat
    The party has been beset by a three-headed Imperium dragon, Imugi, in pursuit of their treasure. The Elements, though flighty, are less than prepared for aerial battle.
    Six Feats Under presents: Let's Play The Thirteenth AgeSupport us on Patreon!
    Check out video sessions on YouTube!
    Contact: [email protected]TwitterTumblrSomethingAwful
    43 min
  • lp13a 49-1: Albatross
    Having escaped Regulus, the party is now on a perfect escape velocity-- straight, straight down to solid ground.
    Six Feats Under presents: Let's Play The Thirteenth AgeSupport us on Patreon!
    Check out video sessions on YouTube!
    Contact: [email protected]TwitterTumblrSomethingAwful
    40 min
  • 13a campaign 48: Scroll
    Meanwhile, a battered Claude Luminor and his team meet up with a
    back-alley contact in Horizon in hopes of locating a wizard skilled
    enough to remove the First Scroll of Resurrection from Claude’s very being. Mako (Drakkel), supposed rightful heir to an underwater empire (and rightful owner of the Pearl of the Ocean in
    CREAM’s possession) leads the party to one such shady wizard. The
    planned ritual goes sour— demons, who should have been bound by the
    ritual to remove the scroll, have mutated into the much more dangerous
    devils. A long, harsh battle later, Claude is still stuck with the
    Scroll, and resolves to return to the Hellmarsh to uncover the secret of
    the devils.
    Six Feats Under presents: Let's Play The Thirteenth AgeSupport us on Patreon!Check out video sessions on YouTube!Contact: [email protected]TwitterTumblrSomethingAwful
    2 hr 24 min
  • 13a campaign 47: Regulus
    The party arrives on Regulus and are half-blackmailed into teaming up with a mysterious construct, Slots (Ikks).
    Their research into the Cog, the power source of this great city, is
    aided by the local Zorigami DU-4. When the party creates a duplicate of
    the Cog to ensure the island does not fall to the surface, DU-4 and his
    brethren are forced by protocol to attack, leaving the party with heavy
    hearts as they make good their escape with their newest key, the Cog of Regulus.
    Six Feats Under presents: Let's Play The Thirteenth AgeSupport us on Patreon!Check out video sessions on YouTube!Contact: [email protected]TwitterTumblrSomethingAwful
    3 hr 4 min
  • 13a campaign 46: Home
    Nav has left the party to pursue his own nefarious ends! The remaining
    Elements escape Dieseny’s Land with the help of a friendly band of
    fishermen gnomes. After some spooky adventures on the Inland Sea, the
    party arrives at their new home, Equinox Manor. Heartwarming reunions
    ensue as the party plans their next move— to build a state-of-the-art
    airship and locate a certain mysterious floating isle in hopes of
    retrieving the next key, the Cog of Regulus.
    Six Feats Under presents: Let's Play The Thirteenth AgeSupport us on Patreon!Check out video sessions on YouTube!Contact: [email protected]TwitterTumblrSomethingAwful
    2 hr 9 min
  • 13a campaign 45b: Red Fang Redemption
    The Elements manage to defeat the Red Fang’s hired bruisers, scattering
    the crowds and capturing the dragonborn assassin in one of his own
    traps. Nav, overcome by wrath, tortures the assassin in excess. The
    party learns Nikud Adler, the Architect, hired him for this obscenely
    decadent plot— but the party agrees with Audriel saved there is no time
    or need for revenge.
    Six Feats Under presents: Let's Play The Thirteenth AgeSupport us on Patreon!Check out video sessions on YouTube!Contact: [email protected]TwitterTumblrSomethingAwful
    1 hr 20 min
  • 13a campaign 45a: Red Fang Revolver
    The party emerges into an arena modeled after the surface of the moon,
    surrounded by a titanic crowd of those they have wronged, from Axis to
    Cathedral, from Drakkenhall to the Queen’s Court. The Red fang’s
    employer has arranged a show of the Element’s death via monstrous fleas,
    gelatinous tetrahedrons, and bloodthirsty hags.
    Six Feats Under presents: Let's Play The Thirteenth AgeSupport us on Patreon!Check out video sessions on YouTube!Contact: [email protected]TwitterTumblrSomethingAwful
    1 hr 16 min
  • 13a campaign 44d: Curtains Close
    Our heroes clear the way ahead and reach the trap laid for them. Meanwhile, Nav meets New Nav face-to-face in the coliseum of the mind, and bests his worse half— for the moment.
    Six Feats Under presents: Let's Play The Thirteenth AgeSupport us on Patreon!Check out video sessions on YouTube!Contact: [email protected]TwitterTumblrSomethingAwful
    37 min

About SIX FEATS UNDER

From the publisher's feed

Tabletop tomfoolery-- wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.