Coffee, Code & Shaders: Real-Time Rendering Conversations

Skewed Oriented Bounding Boxes for Ray-Tracing


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Today we’re covering a EUROGRAPHICS 2025 paper by M. Kácerik and J. Bittner, where they present a faster way to build BVHs for ray tracing using what they call Skewed Oriented Bounding Boxes, or SOBB.Read full paper:

https://dcgi.fel.cvut.cz/projects/sobb/sobb2025.pdf

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos