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Our oddballs are heading to Excelsior, this time to protect the Modrons rather than to protect others from them. A mysterious group of knights of many different creeds are taking parts from the automatons... maybe the same group that took part of Tussle's hand!
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Awaking after a comfortable night in Scheckna, the unlikely five get the measure of each other, as well as the road ahead. Crazy critters and secrets alike are about to spill out on the trail...
We hope to turn Baudoa into a video series with stunning artwork. If you would like to see that too, please consider supporting us on Patreon. Thank you for choosing us, and hope you enjoy our story!
Special thanks to EvilOwlLoki for the fantastic character art. Check out their page for more!
Trouble is brewing in Svirfhaven. The Svirfs are out of gems to feed their Xorn protector, the Drow are at the door... and our heroes are caught in the middle! When Breena goes missing, can our party hope to save her?
WE NOW HAVE A PATREON! Become a Patron today and support our quest to turn our audio series "Baudoa" into an artwork-filled YouTube series!
Come join us for the latest adventure LIVE on Twitch
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Join in the chat throughout the week on our Discord
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With the town saved, though partially in ruins, the group receive a hero's welcome - and are reunited with Belmynne. Their attention turns to finding a replacement hand for Tussle, but someone for Ezekiel's past is also lurking. Questions need to be asked...
WE NOW HAVE A PATREON! Become a Patron today and support our quest to turn our audio series "Baudoa" into an artwork-filled YouTube series!
Catch up on our YouTube
Join in the chat throughout the week on our Discord
Get some Slice & Dice in your life! Visit our Merch Store
As a storm rages, our heroes try to navigate their way to Svirfhaven, home of Breena and also where they can get ancient curse-curing potions created. Others are also wandering through the fog, but are they friend or foe? And can Sef go a single day without irritating someone?!
WE NOW HAVE A PATREON! Become a Patron today and support our quest to turn our audio series "Baudoa" into an artwork-filled YouTube series!
Come join us for the latest adventure LIVE on Twitch
Catch up on our YouTube
Join in the chat throughout the week on our Discord
Get some Slice & Dice in your life! Visit our Merch Store
Welcome to our new audiostory series, Baudoa - a land of Kingdoms, Queendoms and of rival Duchies. One such Duchy, the Kosu Duchy, is about to host it's Midsummer's Eve event, where the world-famous oracle answers the questions that burns most in the desires of those that see him - without them ever asking the question aloud. This has drawn folk from across the continent, including five individuals, whose stories are about to intertwine...
We meet Mara, the determined survivalist; Sir Giles, the opportunistic nobleman; Myrthe, the instinctive thrill-seeker; Xankişi, the mysterious wanderer; and Qi'do, the bashful boy granted godly gifts. How will their stories converge? Take a seat, and let me begin...
We hope to turn Baudoa into a video series with stunning artwork. If you would like to see that too, please consider supporting us on Patreon. Thank you for choosing us, and hope you enjoy our story!
Special thanks to EvilOwlLoki for the fantastic character art. Check out their page for more!
As the Modron March descends on Heart's Faith, it's a race against time to save the citizens from the unstoppable tide of modrons now ploughing through the town. There are some tough decisions for the group to make - can they weather the storm?
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Reeling from being the target of at least one guild's attacks, our group's attention focuses back to replacing Tussle's missing hand. They have been told that Mount Celestia may have just the thing... time to go portal jumping!
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After finally getting some sleep, Carraptacus gets to create an extradimensional mansion with the doorknob Hieron had given them. But all is not as it seems, and questions arise about some of the group, the future, and which of the guilds of Sigil have taken an interest in them...
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Still reeling from their fatal encounter, the group decide to get the heck out of Automata - if they can find a portal back to Sigil, that is. Perhaps some much needed rest and recuperation is on the cards? Not if an old friend can help it!
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