Part 5 moves away from alphas and mattes and starts dealing with colour issues like colour suppression. You also use the Pixel Spread node to repair edges caused by the keying process. This concludes this challenging keying example.
Part 4 carries on pulling a chroma key with a challenging green screen. You are introduced to the Matte Blend Node to combine multiple mattes together and you also pull the second key pass for the soft edge key.
Part 3 introduces a new challenging example where a two key pass is required to correctly separate the talent from the green screen. This part focuses on creating the hard edge matte for the first key pass.
Part 2 goes through a basic example from beginning to end using the modular keyer. Just using the standard setup, you'll learn how to key and refine a chroma key task.
Part 2 focuses on the challenge of dealing with ConnectFX if they were created at a small debayer setting and now they are upscaled to a larger debayer setting. Very useful to know what happens and how to do the manual adjustments in ConnectFX.
In the final video, you learn how to solve and export a 3D camera move from Mocha Pro into Smoke. Next you composite a 3D model into the shot using the 3D camera data to match the the original background movement.
In this video, you learn how to export a mask that was rotoscoped in Mocha Pro and import it into the Gmask node to assist with the main compositing task in Autodesk Smoke.
In this video, you learn how to set up a planar surface in Mocha Pro which is exported as tracking data to Autodesk Smoke. This data is used to 4-point track commonly known as logo insertion or pack short replacement.
8 min
About Smoke Learning Channel
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The official learning channel for Autodesk® Smoke® software, the all-in-one solution that connects editing and visual effects. The Autodesk® Smoke® Learning Channel provides tutorials of all levels to…