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We play a one-shot of the quickstart for "Terry Pratchett's Discworld: Adventures in Ankh-Morpork"
The Skeleton Crew must do battle with the manifestation of evil corrupting the Modron March!
We break into an Orc Mercenary Hideout with a one-shot from MCDM's "Where Evil Lives".
The Skeleton Crew has finally found the missing modrons! But can the modrons be saved or are our heroes just trapped with them?
The newly restored REAL Skeleton Crew make plans to reach the domain of the god of Beholders, by infiltrating the infamous Prison of Sigil!
Nothing like being invited to a heavenly ceremony in your honor, only to be ambushed by a cage fight for the fate of the universe.
The Skeleton Crew finally confronts the person behind the missing Modron March!
The Pocket Protectors accept a heavenly invitation, but what does the ruler of Mount Celestia have up her sleeve?
The Skeleton Crew returns to the Fortune's Wheel Casino for a confrontation.
From the publisher's feed